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#02 – Structural Programming

Last wednesday De TOKO had its second open knowlegde session. We went into structural programming. We started with assembly code (by Maarten Lamers) soon followed by pointers (by Harmen Zijp) and ended with object oriented programming in C++ (by Rick Companje) and did a lot in between.

Next session will be about existing libraries/toolkits (for ie. C++ or Processing) and how they help you not to re-invent the wheel. For example event handling, graphical user interfaces (GUI’s) and other common features for software you develop.

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